Let me take a sec to mention how much I love the interactive aspect of wow. This room, btw, is where you get the book (ra or ru or something) for one of the undead quests. He wasn't too terribly tough but after we killed him he spawned about 4 or 5 void walkers that attack the party. We evenually came to a laboratory with a huge freakn' wolf (can't remember his name). I can't remember if they had any special attacks but they were tough and we wiped to them (thank god for soulstones). The next types of mobs that were different were the bats. You'll run through a series of rooms that contain these types of mobs and slowly work your way toward a tower. The knights are not all that tough but because they cast silience they pose a big threat because healers can't heal and nukers can't nuke. Along with wolf men who are largely immune to just about all magic except fire, you'll also start to run into these knights that cast silience (especially annoying for casters). Right after there part where parslip died you'll start to wind up and around the keep major. I can, however talk about various mobs you fight. I appologize in that I can't remember the exact layout of the keep major. I got to try it 3 times with 3 differenct parties at lvl 18, 19 and 21 if I remember right and it was a blast! Or just be level 30 :-)Ĭomment by AllakhazamShadowfang keep was the only instanced dungeon I was able to try during the stress test. Without my pet, my soulstones and my healthstones, and without a priest, we could not have done it, so make sure to have a varied party that can hold agro from 3 mobs of this caliber and not get slaughtered. With a full group (say a warrior) we probably could have gone much farther, maybe gone to the end. I was a level 19 warlock, we had a level 17 rogue, a 16 priest and a 16 mage, all undead. At the end of the courtyard there is a staircase leading up.and that's where my party died. They will literally spawn randomly right on top of you, so be careful. Also, random banshee-like women will spawn, level 22 but they go down very fast if you target them (and they do a lot of damage, so kill them first). This door leads into the courtyard, which is filled with several wolf men, worgs and now haunted ghost things. Free the undead guard and talk to him, he will open the locked door above the portcullis. On the bottom level there is a mage of some sort locked in a cell, and an undead guard in another cell. You have to clear out the mobs to the left, two wolf men and a worg on the top level (I believe), then a wolf man, two worgs and a level 20+ named mob down below. There's a door at the end which is locked, and another doorway to the left. At the end of this room, there is a stair that leads up to the left, over the top of the portcullis (you can't see the portcullis, but you are over it). You can pull the two I first spoke of by themselves, the others might be a little more difficult to pull alone. To the right leads into a larger room with the two mobs mentioned, plus there are two more worgs and two or three more worlf men. Remember, these are + mobs so they are more difficult then the level indicates. You will see a portcullis ahead of you that you can't go through (but mobs can agro through) and a doorway to your right with a wolf man and his worg. At first there are 18+ and 19+ worgs and wolfmen (can't remember exact names). Comment by AllakhazamThe mobs here are level 18+ to at least 20+.
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